Once you have created the .fmu file with the Unity application, you can drag and drop it to your 20-sim model.
1. | Open your 20-sim model. |
2. | Drag and drop the .fmu file from a File Explorer into the 20-sim Editor. |
If the .fmu file was generated from an 20-sim 3D Animation using a scenery file, it will only run properly when dropped into the original 20-sim model.
If the .fmu was created from scratch assigning variables to GameObjects, these variables will be inputs in the .fmu in 20-sim. You have to connect these inputs with the proper generators to get the animation working.