Material

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Material

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A material defines how a surface reflects light. A material has two components: an emissive property (background color) and a specular property (reflected light), whose brightness is determined by a power setting. Using the Material tab you can set these options.

 

3DAnimationMaterial

 

Transparency

Choose the transparency of the material by either setting it to a fixed value, or connecting it to a variable which varies between solid (1) and transparent (0).

Emissive Color

The emissive color is the background color of the object. If you choose the color white the object looks like a light bulb. If you choose the color black to object does not radiate any background color.

Specular Highlights

The value of the power determines the sharpness of the reflected highlights, with a value of 5 giving a metallic appearance and higher values giving a more plastic appearance.